| Delay Of Game |
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There are a few misconceptions about the delay of game rule. There are 2 main situations in which it may arise. 1. Disc is on the field of play: After a turnover, if the disc is on the playing field proper, a member of the team becoming offense must put the disc in play within 10 seconds. After 10 seconds a mark can initiate a stall count only if they give warning at 10 and 5 seconds. ***Correction from 2005 post courtesy of the UPA*** If a player is standing over the disc the mark can call delay of game immediately (rule XIV) and start a stall count. This rule is to prevent teams from taking a long time to set up or having players hover over a disc. To call a delay of game, a mark would have to be at the disc and say "delay of game in 10 seconds and count down". Once they reach zero they can tap the disc in and begin a stall count even if the offense has not picked up the disc. They must give the 10 second warning except if someone is standing over the disc. 2. Disc is thrown out of bounds: If the disc is thrown out of bounds, the offense has 20 seconds to put the disc in play instead of 10. They must give a 20, 10 and 5 second warning. The defensive player or mark must be at the spot the disc is to be put into play to call a delay of game. There is an exception: if the disc is not retrievable within 20 seconds (far out of bounds, in the river, in the bushes, etc.) then the offense is allowed time to retrieve the disc or get a new one. This rule is designed to keep the game running smoothly and quickly. If your game is running smoothly without huge pauses or people doing the above mentioned actions, you should not need to call any delays of game. |
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