Rules

The Manitoba Organization of Disc Sports uses the most recent version of the USAU official rulebook with important amendments for our outdoor and indoor league and events.

For any events in the CUC series please see the Ultimate Canada Tournament Manual

MODS Outdoor League Rule Amendments

Default Rule
If a captain is unable to field a full team for a scheduled league game, that captain must contact the opposing team's captain a minimum of 24 hours prior to scheduled game time and must receive confirmation from that captain acknowledging the need to cancel. Confirmation must be in the form of a conversation or email reply and be communicated with the MODS office. A team may forfeit up to (2) games in a season with confirmed notice of no less than 24 hours without penalty. A third forfeit or a forfeit within 24 hours of the scheduled game will result in a ‘Default Fee’ of $500 being charged to the offending team. The Default fee must be paid before the team is eligible for their next game. Any further forfeits of this nature will warrant further attention and potential escalating fees.

Gender Rule A
MODS uses Gender Rule A in all of our Mixed Leagues. All mixed teams must have no more than 4 players of a gender-match on the field at a time.

Time Outs
Each team has (3) timeouts to use per game with a maximum of (2) timeouts taken per half.

Spirit Timeout
The Spirit Foul rule has been removed from MODS amendments and replaced by the Spirit Timeout. Spirit Timeouts pause the game to allow the teams to discuss the issues that are causing conflict, such as dangerous or aggressive play or other unspirited behaviour. This allows both teams to be heard and to listen to each other’s’ concerns, providing the opportunity to correct any problematic behaviours and allow the rest of the game to be played in a manner that is safe and enjoyable for all players.

Equipment

  • Players must wear closed toe athletic footwear to compete in any MODS sanctioned events or games. Players may not play in their bare feet, metal studs (golf cleats etc).
  • Only white Discraft or Daredevil brand discs may be used.

Time Caps
Both teams should agree to a common timepiece at the start of the game. In the interests of player safety, games will have a hard time cap to ensure they end before darkness. When the hard time cap is reached, the point in progress may be played to its conclusion, after which the game terminates, regardless of the score.

Roster
All players on the playing surface must be rostered on the official Team Roster of the team participating, or prior to the Roster Lock, in the MODS Sub Program specific to the program they are participating in. After the Roster Lock, all players on the playing surface must be rostered on the official Team Roster of the team participating. Players may not be on the official Team Roster of multiple teams in a single program.

Teams found in violation of roster rules will immediately forfeit the game in question and be charged a Team Performance Fee. Teams may not participate in further games until the Team Performance Fee is paid. Further roster violations may result in an escalation of the Team Performance Fee.

Prescribed Pull
The pulling player must be of the gender match representing the prescribed majority of players for that point. For example. If the point is being played with 4 female-matching players and 3 male-matching players, the pulling player shall be a female-matching player.

If a violation of this rule is recognized at any point after possession has been established by the receiving team but before the pull of the following point, it is the responsibility of all players on the field to call the violation as soon as they recognize it(same instance as Gender Rule A, Rule 9.B.3a).

Gender Matching for Single-Gender Female School Programs
In order to facilitate an inclusive sporting environment, Single-Gender Female-Matching school programs (ie. schools composed entirely of female-matching athletes) shall be permitted to compete using open-matching in place of male-matching positions. 

Opposing teams that do not meet the above requirement shall continue to field players according to standard Gender Rule A rules. 

MODS Indoor League Rule Amendments

Due to the change in available space, indoor Ultimate is played under an altered set of rules.

Length of Game

  • Games are played to time rather than points.
  • Regular season games last until the end of the allotted time slot. The end of the slot is reached as confirmed by a mutually agreed timepiece, if a point is in progress when the time ends, play ceases immediately and the point is not completed.
  • Regular season games may end in a tie after the last point. If the game is a playoff game and ends in a tie after the last point, play one additional point to determine the winner. In a playoff game a point can't be started in the last 60 seconds of the game unless the score is tied.


Default Rule
If a captain is unable to field a full team for a scheduled league game, that captain must contact the opposing team's captain a minimum of 24 hours prior to scheduled game time and must receive confirmation from that captain acknowledging the need to cancel. Confirmation must be in the form of a conversation or email reply and be communicated with the MODS office. A team may forfeit up to (2) games in a season with confirmed notice without penalty. A third forfeit or a forfeit within 24 hours of the scheduled game will result in a ‘Default Fee’ of $500 being charged to the offending team. Any further forfeits of this nature will warrant further attention and potential escalating fees.

Gender Rule A
MODS uses Gender Rule A in all of our Mixed Leagues. All mixed teams must have no more than 4 players of a gender-match on the field at a time.

Equipment

  • Players must wear closed toe athletic footwear to compete in any MODS sanctioned events or games. Players may not play in their bare feet, metal studs (golf cleats etc).
  • Only white Discraft or Daredevil brand discs may be used.

Time-Outs
Each team is permitted one 60-second timeout per game. This timeout cannot be taken in the last 10 minutes of a game. 

Spirit Timeout
The Spirit Foul rule has been removed from MODS amendments and replaced by the Spirit Timeout. Spirit Timeouts pause the game to allow the teams to discuss the issues that are causing conflict, such as dangerous or aggressive play or other unspirited behaviour. This allows both teams to be heard and to listen to each other’s’ concerns, providing the opportunity to correct any problematic behaviours and allow the rest of the game to be played in a manner that is safe and enjoyable for all players.

Out-of-Bounds

  • If a disc hits a wire between fields, a banner or any object outside of the playing field it is a turnover and is considered to have become out of bounds where it contacted the object. If the disc hits any part of the ceiling over the field, the disc is dead at that point and is put into play on the field nearest to where it contacted the ceiling. Note if the disc crossed the perimeter line before contacting the out-of-bounds object, it is returned to play at the point where it last crossed the line.
  • If a pull lands out-of-bounds without being touched, or hits anything outside the field (including overhanging wires, banners and curtains) before being touched, it is out-of-bounds at that point and may be taken either at the brick mark (see above) or at the middle of the field parallel to where it became out-of-bounds.

Stall Count

  • For indoor the stall count is reduced to 7. (Disc is down on the "S" of seven)
  • After a call that stops play, the count is resumed as follows:
    • After a pick, contested foul or violation, offsetting calls, or unresolved calls: Count reached plus 1, or 4 if over 3
    • After a contested stall: 5
    • All other calls stopping play: Count reached plus 1, or 6 if over 5

Roster
All players on the playing surface must be rostered on the official Team Roster of the team participating, or prior to the Roster Lock, in the MODS Sub Program specific to the program they are participating in. After the Roster Lock, all players on the playing surface must be rostered on the official Team Roster of the team participating. Players may only be on one official Team Roster per division.

Teams found in violation of roster rules will immediately forfeit the game in question and be charged a Team Performance Fee. Teams may not participate in further games until the Team Performance Fee is paid. Further roster violations may result in an escalation of the Team Performance Fee.

Prescribed Pull
The pulling player must be of the gender match representing the prescribed majority of players for that point. For example. If the point is being played with 4 female-matching players and 3 male-matching players, the pulling player shall be a female-matching player.

If a violation of this rule is recognized at any point after possession has been established by the receiving team but before the pull of the following point, it is the responsibility of all players on the field to call the violation as soon as they recognize it(same instance as Gender Rule A, Rule 9.B.3a).

* MODS sanctioned leagues or events may have additional rules or amendments specific to certain programs, these will be discussed by staff or convener at a Captain’s Meeting or in league communication prior to the season.